using UnityEditor;

namespace UnityAssistant
{
    public static class BridgePrefs
    {
        private const string AutoStartKey = "UnityAssistant.AutoStart";

        public static bool AutoStart
        {
            get => EditorPrefs.GetBool(AutoStartKey, true);
            set => EditorPrefs.SetBool(AutoStartKey, value);
        }
    }
}
