The GUMO Solution

One window.
Idea to
shipped game.

GUMO is an entire game studio inside one desktop app — ideation, art, audio, code, and a live engine bridge. And it is the first to make AI generate true pixel art, then bring it to life with motion.

8in-app studios
2engines · Unity + Godot
~$4/mo · bring your key
1–2days to learn

REAL pixels — flat cells, locked palette, no blur.

The gap we close

Making a game still means renting twenty tools and a decade of skill.

The AI wave gave everyone images and chat — but not a way to actually build a game. GUMO closes four gaps no one else has closed together.

PROBLEM 01

Pixel art can't be AI-animated.

Every tool that claims "pixel art" ships upscaled raster that only looks pixelated — blurry edges, infinite colours, no real grid. The entire pixel-art community has been locked out of the AI wave.

GUMO → real pixels you can animate, edit, and ship.
PROBLEM 02

AI gives you slop, not assets.

A one-shot image you can't re-palette, clean, tile, retopologise, or turn into a sprite sheet isn't production art. Generation without a studio is a dead end.

GUMO → generation wrapped in a full production studio.
PROBLEM 03

The toolchain is a tax.

Separate apps for art, 3D, tiles, audio, and code — each with its own subscription bleeding you every month, whether you ship or not.

GUMO → one app, ~$4/mo, bring your own key, free coding models.
PROBLEM 04

Your assistant is blind.

Chatbots guess at your project from text. They never see your scene, your hierarchy, your console, or your assets — so they can't truly build with you.

GUMO → a local bridge that gives the agent real eyes on the engine.
Where it begins · Ideation Engine

Start with nothing. Leave with a design.

Most people never start because the blank page wins. GUMO's Ideation Engine works two ways: The Forge elevates a rough idea or a folder of references into a complete, structured design document — and The Oracle interviews you, then invents an original game concept from your answers. One click sends that concept straight into production.

The Forge — polish an idea The Oracle — invent a concept Free models by default Hand-off to production
GUMO Ideation Engine — The Oracle turning answers into a design
01 · Idea → playable plan
The foundation · Raster → True Pixel

Everyone fakes pixel art. GUMO makes the real thing.

Take any AI image, photo, or video frame and GUMO rebuilds it the way a human pixel artist would have drawn it — recovering the true grid, flattening every cell to one colour, and locking a clean palette. The result is genuine, game-ready pixel art: crisp, editable, and tiny on disk. No faux-pixel blur. No infinite colour soup.

The fake

Competitors downscale and call it pixel art — soft edges, thousands of colours, unusable in a real pixel game.

The GUMO way

A true logical grid, flat per-cell colour, a locked palette — pixels an artist could have placed by hand.

RASTER "FAKE" TRUE PIXEL
In-house engine · zero faux-pixel blur
The world-first

The first pipeline that makes AI pixel art actually move.

A prompt or a single reference becomes a living character — motion generated, frames captured, converted to true pixels, and packed into a production sprite sheet. To our knowledge, no other tool delivers genuine animated pixel art end-to-end.

01 · PROMPT "a knight, run cycle" 02 · MOTION 03 · FRAMES chroma-keyed 04 · TRUE-PIXEL SPRITE SHEET play
Prompt → motion → frames → true pixels → sprite sheet + metadata

45+ game-ready actions, anchored like a real animator would.

Walk, run, sneak, jump, double-jump, dash, roll, cast, shoot, combo attack, hurt, die, swim, climb — plus object motions like coin-spin, fire, portal, shatter and bloom. GUMO knows the difference between a grounded walk and an airborne jump, so feet stay planted and arcs stay intact. The output drops straight into Unity or Godot.

Character & object libraries Foot-planted vs. arc-preserved Loop-ready Sheet + JSON metadata
GUMO animated pixel-art sprite sheet in motion
True pixels · in motion
The studio suite · Pixel Forge

Generation is step one. GUMO gives you the whole craft.

Where other tools stop at the image, GUMO hands you a professional pixel workshop — built entirely in-house, so it fits the pixels perfectly and carries zero third-party baggage.

Pixel Editor

A real editor with a full layer stack per frame, palettes, flood-select, scatter-stamp brushes, and unlimited undo. Polish AI output into production sprites.

Tile Studio

Drop one tile, drag an edge, and GUMO grows a seamless, perfectly matched neighbour — infinite tilesets with no visible seams, all math, no slop.

Pixel Studio

Prompt a character, prop, portrait, or full body — generated locally or in the cloud, then auto-forced into clean pixels with a transparent background.

3D → Pixel

Spin a 3D model in real time and capture it as crisp pixel art from any angle — toon-lit, palette-snapped, outlined — frame by frame.

Tile Generator

Type a material — "mossy stone", "lava rock" — and GUMO seeds a tile with on-device AI, then its engine makes it seamless and game-ready.

Sprite Forge & Batch

Assemble, slice, batch-edit, and pack production sheets with metadata — the unglamorous work that usually eats a studio's week.

GUMO Tile Studio — seamless tile growth in Pixel Forge
Tile Studio — in-house, zero license risk
In-house AI that learns your art

Teach GUMO your style. On your machine.

GUMO ships its own pixel-generation model that runs locally on your GPU — no cloud round-trip, no per-image bill. And when the base model doesn't match your world, press Train: GUMO fine-tunes the model to your exact tile in minutes, privately, and remembers it. Your art never leaves your computer.

Runs on-device (DirectX 12) Teach / Train your tiles Private by design No per-generation fees
The full asset suite

Every asset a game needs — under one roof.

2D and 3D are only half a game. GUMO covers the rest, so you never leave the window to finish a scene.

3D Generation

Turn a prompt or an image into a textured 3D model — single-view or multi-view — and route it straight into your scene.

Sound Studio

Music, sound effects, and speech generated on demand — the audio layer most prototypes never get to.

Image Studio

Backgrounds, UI, key art, portraits — raster or pixel — from the best image models, finished inside GUMO.

The brain & the bridge

An agent that can actually see your game.

GUMO opens a local bridge — not a cloud relay — directly into Unity or Godot. The agent reads your scene, hierarchy, project files, console, and assets, then plans, writes the C#, generates what's missing, checks the Editor, and keeps going. Switch engines with one click. Teach it your rules and it remembers.

Live Unity + Godot bridge Plan mode & auto-pilot Project audit · fix errors Self-learning skills

Blind assistant

Guesses from your words, hallucinates your scene, breaks your project.

GUMO agent

Reads the real engine state and verifies its own work before moving on.

GUMO project tree and live Unity scene hierarchy
Live project tree + real scene hierarchy
Economics that respect the creator

Pay for the tool. Never for a markup.

GUMO doesn't resell tokens at a margin. You pay a small flat fee for the studio, then bring your own key — and a huge slice of the work is simply free.

The GUMO studio
~$4 / month
  • Every studio: ideation, 2D, pixel, tiles, 3D, audio, image, agent
  • The true-pixel animation pipeline
  • On-device AI generation & training
  • Local Unity + Godot bridge
Bring your own key
$0 · free coding
  • Plug in any provider — Anthropic, OpenAI, Gemini, DeepSeek, Kimi, MiMo, OpenRouter
  • GUMO auto-picks free top-tier models — code for nothing
  • Generation keys (fal.ai, Meshy) billed at cost, by you
  • No lock-in, no token resale, no surprise invoice
Why it matters

GUMO opens the door to everyone who was locked out.

The kid with an idea. The artist who can't code. The pixel community AI forgot. GUMO turns "I could never make a game" into a playable build in an afternoon — and gives a whole craft a future in the AI era.

Simple enough to learn in a day. Deep enough to ship with.