Scene-aware actions through a local Unity package.
GUMO can inspect hierarchy, read console summaries, understand project health, capture game view frames, and execute tool calls through the bridge. You are not pasting screenshots into a blank chat.
GUMO connects a Unity-trained agent to your Editor, project files, scene state, console, assets, and model providers. You describe the next move. It plans, codes, generates assets, checks Unity, and keeps going.
GUMO is made for the person who can imagine the game but does not want to lose weeks wrestling with setup, C# patterns, scene wiring, animation states, and asset handoff. The agent works in steps, with rules, plans, project context, and Unity feedback.
Ask for a movement system, enemy behavior, UI flow, inventory, camera rig, or an animation setup. GUMO turns the prompt into an executable plan.
Scene hierarchy, project health, console errors, scripts, build settings, and captured frames can all become working context.
Keep instructions small: adjust jump arc, animate the door, add pickup feedback, place the model, fix the compiler, test again.



These are not fantasy mockups. They show the actual GUMO interface: the home command bridge, autopilot plan builder, project tree, scene hierarchy, mode selector, and provider settings.
The agent is trained and shaped around thousands of pages of Unity documentation, Unity skills, C# patterns, animation setup, asset workflows, and practical editor tasks. The result is direct, token-aware, and built for game development rather than generic software chat.
GUMO can inspect hierarchy, read console summaries, understand project health, capture game view frames, and execute tool calls through the bridge. You are not pasting screenshots into a blank chat.
GUMO is tuned for tasks Unity developers repeat every day: components, serialization, animation controllers, scene references, compile loops, safe C# edits, package rules, and practical project structure.
During beta, image asset generation with Nano Banana Pro is free at a launch-limited pace of one image per minute. Generate, convert to 3D, place, and animate assets without ever leaving the build.
Bring API keys for the providers you trust. Use OpenAI, Anthropic, DeepSeek, Kimi, OpenRouter, MiMo, and other configured providers as your workflow demands.
Use GUMO as a careful assistant, a planner, or a hands-on agent. Rules and project plans keep work aligned with your game instead of turning every prompt into a rewrite.
No fixed monthly token bundle hiding inside the subscription. Your provider keys stay configurable, your model choice stays flexible, and your model bill stays visible.
GUMO is designed for game creators who want the creative loop to stay in motion. Generate an image asset, send it through Meshy.ai for 3D generation, drop the model into the Unity project, and let the agent wire up behavior, animation, placement, or scene logic.
Nano Banana Pro image generation is free for beta users, limited to one image per minute. Send any image through Meshy.ai for 3D, then hand it straight to the agent.
Prompt the visual, iterate the silhouette, get a usable sprite, concept, prop, icon, or reference sheet.
Turn a chosen image into a 3D model workflow, ready for project import and scene placement.
Ask GUMO to place it, animate it, configure states, write interaction scripts, and connect it to gameplay.
Every new account gets full GUMO Pro access for 3 days — no credit card to begin.
Bring OpenAI, Anthropic, DeepSeek, Kimi, OpenRouter, MiMo, or another configured key.
The crossed-out prices show planned post-beta pricing before the 50% launch discount.
The art direction keeps the soft game-world energy from the app, then sets it inside a sharper desktop-tool frame: black, white, yellow-green, diagonal motion, and full-width momentum.




Login, checkout, subscription management, and the 3-day free trial run through your GUMO account.
Your subscription pays for full access to the GUMO IDE and its Unity-focused agent workflows. It does not secretly include a fixed model token bundle. Your API key, your provider spend.
Every new account gets 3 days of full GUMO Pro access, with no credit card required to start. When the trial ends, subscribe monthly or yearly to keep building — your projects, settings, and assets stay exactly where you left them.
During beta launch, Nano Banana Pro image generation is free for beta users, limited to one image per minute.
Yes. GUMO is designed for people who can describe the game they want but may not know every Unity or C# step. The strongest workflow is incremental: ask for one playable improvement, inspect the result, then ask for the next one.
No. It removes friction from planning, scripting, scene wiring, fixing errors, generating assets, and animation setup. A skilled developer gets faster. A beginner gets a path through the work.
Start with a free 3-day trial, connect your provider key, open Unity, and ask for one real playable change. Not a demo prompt. A real task in your project.